Ribhian Faiths

Arutha- Good -Nature, Elves, and Poetry

Baruth- Good -Man, Creation, and Philosophy

Bussumarrus- Good -The church of Bussumarrus is one of the most powerful on the continent. As the “father”, dragon, sky god, and the former patron god of Forstyd he has always been a figure of great worship. He includes among his worshipers dragons, Shamanic tribesman (as the Sky Spirit), and those of noble birth. The faith is weak in the nation of Ribhus, especially the south. Neither the clergy nor the Sky Spirit shamans acknowledge that they share a common God, each considers the other corrupt blasphemers. If it is within their power, clerics of Bussumarrus will grant the requests of good true dragons. They will only permit harm to a non-evil dragon if self-defense is involved and they prefer to pursue non-violent solutions to all true dragon encounters.

Cornovii- Unaligned -Time, Universal Balance, and Travel. The church of Cornovii is one of the stranger religions on the Ribhian continent. Although the religion has temples in Mayott and Rhimstead, they are open to the public, and not staffed. Priests of Cornovii can be found there but they are merely passing through. As god of time and travel Cornovii does not believe in a fixed location for temples. His priests wander the land, helping where they can. Because of this attitude, the Cornovii priests are not involved with temple politics and are somewhat aloof. They are not liked or trusted by the clergy of the other religions.

Corsair- Unaligned -What Ribhian child does not know the story of how Corsair acquired the portfolios of slaves and gambling when he won his god-hood but lost his freedom dicing with Triglav and Cornovii? Corsair’s followers are independent and action oriented. “Dare all, and trust to Corsair” is a favorite saying. They believe that 9 times out of 10 conclusive actions outweighs careful planning. Clerics do not settle down, the huge gaudy gambling and pleasure palaces they call temples are communally maintained. Because they run honest games by Divine edict, Ribhus has granted the temple exclusive dominion over all gambling. Outside of Ribhus the church is in charge of gaming permits to gambling houses. Given the chaotic nature of the temple and its priests, they are difficult to monitor, control, and regulate. Clergy from this temple are often viewed as reckless and treated warily. It is a popular faith among bards.

Dramutha- Lawful Good -Like the Temple of Grawena, the church of Dramutha is a quiet power in the lands of Ribhus. Most dwarves worship her. The faith is growing among human miners and those living in the mountainous regions. Clergy are treated with great respect in these areas. Dramuthan clergy are the arbitrators and lore-masters of the dwarfs. They keep the history and teach law, custom and tradition. Dramutha represents stability and resistance to change. Her clergy are quiet, steadfast, and predictable. Dramuthan dogma stresses tradition, history, careful planning, and victory for those capable of bearing great burdens. She grants those who embody these values the fruits of the earth: minerals, metals, and gems. All Dramuthan sacred sites are underground. Clergy are seen as simple or dull minded by “city” folk, but appraisers and moneychangers have learned not to judge worshipers of Dramutha by appearance alone.

Flend- Unaligned -This church is probably the most disciplined and retentive church in the land. As the ministers of justice and god of death, the priests of this temple our very respected and a little feared. Flend is the patron god of all non-noble government officials and workers. as well as all funerary workers. Flendite burial rituals prevent animation of the corpse and make the body parts useless as spell components. Clerics of Flend use the skull of a priest of Flend as the material component for many spells and rituals. The other aspect of this church is the bureaucracy they impose on anything they are involved in, when forms in triplicate and double entry accounting are discovered on Ribhus you can be sure a Flendite will be behind it.

Fomoria- Evil -Night, Undead, and Thieves. The church of Fomoria is haven to thieves and assassins. Everyone knows this fact but nothing ever seems to be done about it. They have a secret society called the Sorority of the Night. The members of this society specialize in killing using a saffron knotted handkerchief. They are often employed by politicians to eliminate competition. Characters who worship this god are typically thieves. The church of Fomoria has the guild franchise for Usury; they are the only public source for monetary loans. Temples also function as banks, no interest is paid and a fee is charged for each deposit or withdrawal. A Divine gift from Fomoria allows selected clergy within each temple to identify a depositor and their exact balance. The reputation of this church lends itself to rumors that they are involved in many of the illegal activities in Ribhus. Although probably true, the Fomorians actively deny any involvement.

Fordegesa- Evil -Starvation

Frezath- Evil -Desire, Envy

Grawena- Good -The religion of Grawena is the largest church in the lands regarding membership. As goddess of agriculture, cooking and brewing, she appeals to the majority of people on the continent. Grawenians believe that their Ladies divine essence is embedded in the nature spirits worshipped by the Shamans. There are very strong ties between the senior Grawenian clergy, the Shamanic Council and Druid Circles. Despite this large following, the church is not centrally organized. Its priests tend to perform their ceremonies at farms or grange hall and wander around. Priests and priestesses of Grawena are treated as celebrities at any farm or agrarian household. They and their companions are always welcome as guests, not the least of which is due to their extraordinary skill as brewers and vintners. Farmers and their families eagerly grant any reasonable request of a priest or priestess of Grawena.

Hava- Good -Handicraft and Crofts

Hefig- Evil -Devils, Power, and Torture

Hlaford- Chaotic Evil -Demons, Anarchy, and Murder

Irwyrna- Evil -Sorrow, Disease

Lethann- Unaligned -Lunacy, Madness

Lethar- Chaotic Evil -Volcanoes, Earthquakes

Modar- Good -Modar is one of the most respected, feared and mysterious religions in Ribhus. Their almost myopic dedication to the destruction of the undead and the Oinamancers of Delmar make them a little too focused and intense for the average citizen. Their work is greatly honored by the populous however, and every child learns a short prayer to Modar, for protection, they say before going to sleep. Priests of this temple are often assigned as leaders in covert operations that involve creatures of the night. They are also more aware of what is going on around them then people think.

Parjanyew- Unaligned -The temple of Parjanyew has many casual worshipers but not a very well organized infrastructure. Most priests are travelers, but permanent temples do exist. These temples are found in larger fishing cities. Sailors and fishermen worship this fickle god every day. Wise travelers make offerings to him at the start of journeys, to appease him and reduce the risk of storms, tornados, hurricanes, typhoons and other natural disasters. Parjanyew cares little for the cares and politics of men, including his clergy. His motives are alien and his affairs and actions follow no discernable pattern. He sometimes manifests himself as a violent, destructive, storm. Evil, aquatic humanoids worship Parjanyew as “The Father of Storms”. One of the great mysteries of this church is what the god gave to his worshipers during the Gifting. Myths and legends indicate that the gift lies at the bottom of the Sea of Storms and may be responsible for the savage storms that rage across the sea each year. Whatever was given, its identity and location are closely held secrets, even among his worshipers.

Peroun- Unaligned -The God of War is always popular and Peroun is no different. The church is really a religious army. They serve the common good, as much as any war can, and give honor to those who die in battle. This church often has parades to remember wars and battles from years past. Worshipers of the god, especially the fighters, are known to be brawlers and troublemakers during times of peace. Worshipers invoke the blessing of Peroun by attaching racks of antlers to their helmets; the origin of this practice is unknown. The temple is currently trying to drum up support to intensifying operations in the barbarian lands to the west & north in order to “civilize” them. Needless to say, to the barbarians the only good Perounite is a dead Perounite.

Sedna- Good -Marriage, Creation, and Birth

Strumt- Good -Blacksmithing, Ironwork

Strypa- Unaligned -The temple of Strypa seeks to learn all that it can about magic. However there are several factions within the church that are polarized regarding what they should do with that knowledge. One sect wants to hoard the information and show it to no one. They would go so far as to control all magic on Ribhus. They would control all magical research, education and fabrication. Another sect would like just the opposite and would like to teach everyone and take some of the mystery and fear away from magic. The last sect would like to merge magic into every aspect of our life. They seek to transform all life into some kind of sentient, magic using beings that are free of the trappings of mortality. The church of Strypa sponsors the Mage’s Guild and all pilot arcane universities regardless of politics or religion. As the acknowledged leaders in arcane study, they are respected and desired instructors. For centuries there have been rumors of a secret society within the universities that worship both Fordegesa and Strypa. This society is said to actively petition the Arcanadaemons for the darkest and most obscure magical practices.

Sylandria- Unaligned -Dreams

Tavarsuthra- Good -Titans, Giants (good and unaligned), Poetry, Music. Tavarsuthra is the patron of music, poetry and Titans. Her vast stone temples can be found in major cities or atop large mountains. Tavarsuthra’s temples are always huge stone structured with vaulted ceilings large enough for titans or storm giants to enter. They are always filled with music and other performances. The temple is closely associated with the College of Laureates and Lore. Bards of all races revere this deity. The clergy of Tavarsuthra are charged to bring music and poetry to the masses and all teach several instruments and performance techniques. Many are also master craftsmen and construct some of the finest instruments in the land. The Minstrel Priests of Tavarsuthra hold the secrets to constructing he famed Instrument of the Bards. A great rivalry exists between this church and the temple of Arutha due to an overlap in portfolios. The rivalry is amiable however and often takes the form of musical competitions.

Triglav- Unaligned -Knowledge. This is church of great mystery. Although Triglav was the first god, he and his priests seem to take a back seat to the younger gods. This attitude may imply a weak temple, but nothing could be further from the truth. The temple of Triglav has a sect called Templars. The Templars wander the land taking down information about anyone and anything. They also administer justice, interfere in politics and make nuisances of themselves. Standard priests are typically just scholars and are well respected if not fully trusted. All priests and priestesses of this temple are assigned to learn and gather information. Triglavians are hated and despised by Shamanic tribesmen, except for a sept known as the Owl Lodge.

Vandeur- Good -Vanduer is god of the hunt and patron to all rangers and quite a few druids and barbarians. Vandeurian holy days are marked with great hunts that are organized by the clergy. Vanduer occasionally endows hunt participants with temporary abilities or skill boosts. As a god of nature, Vanduer requires all of his priests to be an active force in the preservation of nature. Many followers take this to mean that they can perform acts of terrorism against any expansion by civilization. Others in the church take this holy edict as a directive to work with large communities and small to ensure conservation and planned expansion. The church is therefore polarized between these two factions with a third, extremely pro eleven groups prodding them along. Recent surveys indicate that the two factions actually make up a minority of the clergy. Most priests in fact prefer to live out in the wilderness helping where help is needed and letting nature guide them. The church of Vanduer has a long tradition of association with elves and Vanduer counts many elves, mostly Sylvan, among his worshipers.

Ribhian Faiths

Heroes of Ribhus JrMercury